GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD
Hash
0x2A29CA9A6319E6ABRuntime name
GetGroundZAndNormalFor_3dCoordNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x8BDC7BFC57A81E76Signature
BOOL GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(float x, float y, float z, float* groundZ, Vector3* normal);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
groundZ | float* | — |
normal | Vector3* | — |
Returns BOOL
Usage
local retval, groundZ, normal = GetGroundZAndNormalFor_3dCoord(x, y, z)
-- always works, by hash
local retval, groundZ, normal = Citizen.InvokeNative(0x2A29CA9A6319E6AB, x, y, z, Citizen.PointerValueFloat(), Citizen.PointerValueVector(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, groundZ, normal] = GetGroundZAndNormalFor_3dCoord(x, y, z);
// by hash
const [retval, groundZ, normal] = Citizen.invokeNative('0x2A29CA9A6319E6AB', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.pointerValueFloat(), Citizen.pointerValueVector(), Citizen.returnResultAnyway());var groundZ = new OutputArgument();
var normal = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x2A29CA9A6319E6AB, x, y, z, groundZ, normal);
// groundZ.GetResult<float>()
// normal.GetResult<Vector3>()- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Sources
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