RedM Natives

_0xCC3EDC5614B03F61

Hash0xCC3EDC5614B03F61
Runtime nameN_0xcc3edc5614b03f61
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCC3EDC5614B03F61(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Usage

Lua
N_0xcc3edc5614b03f61(p0)

-- always works, by hash
Citizen.InvokeNative(0xCC3EDC5614B03F61, p0)
JavaScript and C#
JavaScript
N_0xcc3edc5614b03f61(p0);

// by hash
Citizen.invokeNative('0xCC3EDC5614B03F61', p0);
C#
Function.Call((Hash)0xCC3EDC5614B03F61, p0);
  • This native has no known name, so the runtime exposes it only as N_0xcc3edc5614b03f61 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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