RedM Natives

_0x0D0AE5081F88CFE1

Hash0x0D0AE5081F88CFE1
Runtime nameN_0x0d0ae5081f88cfe1
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x0D0AE5081F88CFE1(Hash p0);

Parameters

NameTypeDescription
p0Hash—

Returns BOOL

Usage

Lua
local retval = N_0x0d0ae5081f88cfe1(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0D0AE5081F88CFE1, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x0d0ae5081f88cfe1(p0);

// by hash
const retval = Citizen.invokeNative('0x0D0AE5081F88CFE1', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0D0AE5081F88CFE1, p0);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x0d0ae5081f88cfe1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.