RedM Natives

_0xCC1BAF72D571DB8D

Hash0xCC1BAF72D571DB8D
Runtime nameN_0xcc1baf72d571db8d
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xCC1BAF72D571DB8D(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns Any

Usage

Lua
local retval = N_0xcc1baf72d571db8d(p0, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCC1BAF72D571DB8D, p0, p1, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xcc1baf72d571db8d(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xCC1BAF72D571DB8D', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCC1BAF72D571DB8D, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xcc1baf72d571db8d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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