RedM Natives

_0xF81C53561D15F330

Hash0xF81C53561D15F330
Runtime nameN_0xf81c53561d15f330
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

const char* _0xF81C53561D15F330();

Returns const char*

Usage

Lua
local retval = N_0xf81c53561d15f330()

-- always works, by hash
local retval = Citizen.InvokeNative(0xF81C53561D15F330, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = N_0xf81c53561d15f330();

// by hash
const retval = Citizen.invokeNative('0xF81C53561D15F330', Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0xF81C53561D15F330);
  • This native has no known name, so the runtime exposes it only as N_0xf81c53561d15f330 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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