RedM Natives

_ADD_DISPATCH_SPAWN_BLOCKING_AREA

Hash0xA2D5A26208421426
Runtime nameAddDispatchSpawnBlockingArea
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _ADD_DISPATCH_SPAWN_BLOCKING_AREA(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns Any

Usage

Lua
local retval = AddDispatchSpawnBlockingArea(volume)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA2D5A26208421426, volume, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddDispatchSpawnBlockingArea(volume);

// by hash
const retval = Citizen.invokeNative('0xA2D5A26208421426', volume, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA2D5A26208421426, volume);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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