RedM Natives

GET_RANDOM_FLOAT_IN_RANGE

Hash0xE29F927A961F8AAA
Runtime nameGetRandomFloatInRange
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x313CE5879CEB6FCD

Signature

float GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange);

Parameters

NameTypeDescription
startRangefloat—
endRangefloat—

Returns float

Usage

Lua
local retval = GetRandomFloatInRange(startRange, endRange)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE29F927A961F8AAA, startRange, endRange, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetRandomFloatInRange(startRange, endRange);

// by hash
const retval = Citizen.invokeNative('0xE29F927A961F8AAA', startRange + 0.0000001, endRange + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xE29F927A961F8AAA, startRange, endRange);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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