GET_RANDOM_FLOAT_IN_RANGE
Hash
0xE29F927A961F8AAARuntime name
GetRandomFloatInRangeNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x313CE5879CEB6FCDSignature
float GET_RANDOM_FLOAT_IN_RANGE(float startRange, float endRange);Parameters
| Name | Type | Description |
|---|---|---|
startRange | float | — |
endRange | float | — |
Returns float
Usage
local retval = GetRandomFloatInRange(startRange, endRange)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE29F927A961F8AAA, startRange, endRange, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetRandomFloatInRange(startRange, endRange);
// by hash
const retval = Citizen.invokeNative('0xE29F927A961F8AAA', startRange + 0.0000001, endRange + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xE29F927A961F8AAA, startRange, endRange);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.