GAME_FRAMEWORK_MANAGER_INIT
Hash
0x4CABE596D632E4B0Runtime name
GameFrameworkManagerInitNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL GAME_FRAMEWORK_MANAGER_INIT(Hash transitionMode);Parameters
| Name | Type | Description |
|---|---|---|
transitionMode | Hash | — |
Returns BOOL
Usage
local retval = GameFrameworkManagerInit(transitionMode)
-- always works, by hash
local retval = Citizen.InvokeNative(0x4CABE596D632E4B0, transitionMode, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = GameFrameworkManagerInit(transitionMode);
// by hash
const retval = Citizen.invokeNative('0x4CABE596D632E4B0', transitionMode, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x4CABE596D632E4B0, transitionMode);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.