RedM Natives

GAME_FRAMEWORK_MANAGER_INIT

Hash0x4CABE596D632E4B0
Runtime nameGameFrameworkManagerInit
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL GAME_FRAMEWORK_MANAGER_INIT(Hash transitionMode);

Parameters

NameTypeDescription
transitionModeHash—

Returns BOOL

Usage

Lua
local retval = GameFrameworkManagerInit(transitionMode)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4CABE596D632E4B0, transitionMode, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = GameFrameworkManagerInit(transitionMode);

// by hash
const retval = Citizen.invokeNative('0x4CABE596D632E4B0', transitionMode, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x4CABE596D632E4B0, transitionMode);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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