CLEAR_AREA
Possible flag names:
Hash
0x3B882A96EA77D5B1Runtime name
ClearAreaNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xA56F01F3765B93A0Signature
void CLEAR_AREA(float x, float y, float z, float radius, int flag);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
radius | float | — |
flag | int | — |
Returns void
Description
Possible flag names:
ALL_BASE = 0,
PROJECTILES = 1,
BROADCAST = 524288,
AMBIENT_POPULATION = 1048576
Usage
ClearArea(x, y, z, radius, flag)
-- always works, by hash
Citizen.InvokeNative(0x3B882A96EA77D5B1, x, y, z, radius, flag)JavaScript and C#
ClearArea(x, y, z, radius, flag);
// by hash
Citizen.invokeNative('0x3B882A96EA77D5B1', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, flag);Function.Call((Hash)0x3B882A96EA77D5B1, x, y, z, radius, flag);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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