RedM Natives

CLEAR_AREA

Possible flag names:

Hash0x3B882A96EA77D5B1
Runtime nameClearArea
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA56F01F3765B93A0

Signature

void CLEAR_AREA(float x, float y, float z, float radius, int flag);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
flagint—

Returns void

Description

Possible flag names:
ALL_BASE = 0,
PROJECTILES = 1,
BROADCAST = 524288,
AMBIENT_POPULATION = 1048576

Usage

Lua
ClearArea(x, y, z, radius, flag)

-- always works, by hash
Citizen.InvokeNative(0x3B882A96EA77D5B1, x, y, z, radius, flag)
JavaScript and C#
JavaScript
ClearArea(x, y, z, radius, flag);

// by hash
Citizen.invokeNative('0x3B882A96EA77D5B1', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, flag);
C#
Function.Call((Hash)0x3B882A96EA77D5B1, x, y, z, radius, flag);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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