RedM Natives

SCRIPT_RACE_GET_PLAYER_SPLIT_TIME

Hash0x769E848C66E3C2BB
Runtime nameScriptRaceGetPlayerSplitTime
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x8EF5573A1F801A5C

Signature

BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Any p0, Any* p1, Any* p2);

Parameters

NameTypeDescription
p0Any—
p1Any*—
p2Any*—

Returns BOOL

Usage

Lua
local retval, p1, p2 = ScriptRaceGetPlayerSplitTime(p0)

-- always works, by hash
local retval, p1, p2 = Citizen.InvokeNative(0x769E848C66E3C2BB, p0, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p1, p2] = ScriptRaceGetPlayerSplitTime(p0);

// by hash
const [retval, p1, p2] = Citizen.invokeNative('0x769E848C66E3C2BB', p0, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var p1 = new OutputArgument();
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x769E848C66E3C2BB, p0, p1, p2);
// p1.GetResult<int>()
// p2.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

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