SCRIPT_RACE_GET_PLAYER_SPLIT_TIME
Hash
0x769E848C66E3C2BBRuntime name
ScriptRaceGetPlayerSplitTimeNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x8EF5573A1F801A5CSignature
BOOL SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(Any p0, Any* p1, Any* p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Any* | — |
p2 | Any* | — |
Returns BOOL
Usage
local retval, p1, p2 = ScriptRaceGetPlayerSplitTime(p0)
-- always works, by hash
local retval, p1, p2 = Citizen.InvokeNative(0x769E848C66E3C2BB, p0, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, p1, p2] = ScriptRaceGetPlayerSplitTime(p0);
// by hash
const [retval, p1, p2] = Citizen.invokeNative('0x769E848C66E3C2BB', p0, Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());var p1 = new OutputArgument();
var p2 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x769E848C66E3C2BB, p0, p1, p2);
// p1.GetResult<int>()
// p2.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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