ADD_TACTICAL_NAV_MESH_POINT
Hash
0xE4EE55E63FA9AF45Runtime name
AddTacticalNavMeshPointNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB8721407EE9C3FF6Signature
void ADD_TACTICAL_NAV_MESH_POINT(float x, float y, float z, int p3);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
p3 | int | — |
Returns void
Description
Params: p3 is 0 in R* Script utopia2
Usage
AddTacticalNavMeshPoint(x, y, z, p3)
-- always works, by hash
Citizen.InvokeNative(0xE4EE55E63FA9AF45, x, y, z, p3)JavaScript and C#
AddTacticalNavMeshPoint(x, y, z, p3);
// by hash
Citizen.invokeNative('0xE4EE55E63FA9AF45', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3);Function.Call((Hash)0xE4EE55E63FA9AF45, x, y, z, p3);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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