RedM Natives

ADD_TACTICAL_NAV_MESH_POINT

Hash0xE4EE55E63FA9AF45
Runtime nameAddTacticalNavMeshPoint
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB8721407EE9C3FF6

Signature

void ADD_TACTICAL_NAV_MESH_POINT(float x, float y, float z, int p3);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
p3int—

Returns void

Description

Params: p3 is 0 in R* Script utopia2

Usage

Lua
AddTacticalNavMeshPoint(x, y, z, p3)

-- always works, by hash
Citizen.InvokeNative(0xE4EE55E63FA9AF45, x, y, z, p3)
JavaScript and C#
JavaScript
AddTacticalNavMeshPoint(x, y, z, p3);

// by hash
Citizen.invokeNative('0xE4EE55E63FA9AF45', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3);
C#
Function.Call((Hash)0xE4EE55E63FA9AF45, x, y, z, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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