RedM Natives

_IS_ANY_BIT_FLAG_SET

Hash0x80E9C316EF84DD81
Runtime nameIsAnyBitFlagSet
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_ANY_BIT_FLAG_SET(Any* bitFlags);

Parameters

NameTypeDescription
bitFlagsAny*—

Returns BOOL

Usage

Lua
local retval, bitFlags = IsAnyBitFlagSet(bitFlags)

-- always works, by hash
local retval, bitFlags = Citizen.InvokeNative(0x80E9C316EF84DD81, Citizen.PointerValueIntInitialized(bitFlags), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, bitFlags] = IsAnyBitFlagSet(bitFlags);

// by hash
const [retval, bitFlags] = Citizen.invokeNative('0x80E9C316EF84DD81', Citizen.pointerValueIntInitialized(bitFlags), Citizen.returnResultAnyway());
C#
var bitFlags = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x80E9C316EF84DD81, bitFlags);
// bitFlags.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.