_GET_STRING_FROM_VECTOR
Returns a string in the following format: <<%.4f,%.4f,%.4f>>
Hash
0x6C4DBF553885F9EBRuntime name
GetStringFromVectorNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
const char* _GET_STRING_FROM_VECTOR(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns const char*
Description
Returns a string in the following format: <<%.4f,%.4f,%.4f>>
Usage
local retval = GetStringFromVector(x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x6C4DBF553885F9EB, x, y, z, Citizen.ResultAsString())JavaScript and C#
const retval = GetStringFromVector(x, y, z);
// by hash
const retval = Citizen.invokeNative('0x6C4DBF553885F9EB', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsString());string retval = Function.Call<string>((Hash)0x6C4DBF553885F9EB, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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