IS_PROJECTILE_IN_AREA
Determines whether there is a projectile within the specified coordinates.
Hash
0x05B0061EFDFC8941Runtime name
IsProjectileInAreaNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x5270A8FBC098C3F8Signature
BOOL IS_PROJECTILE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer);Parameters
| Name | Type | Description |
|---|---|---|
x1 | float | — |
y1 | float | — |
z1 | float | — |
x2 | float | — |
y2 | float | — |
z2 | float | — |
ownedByPlayer | BOOL | — |
Returns BOOL
Description
Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle.
ownedByPlayer = only projectiles fired by the player will be detected.
Usage
local retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer)
-- always works, by hash
local retval = Citizen.InvokeNative(0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer);
// by hash
const retval = Citizen.invokeNative('0x05B0061EFDFC8941', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, ownedByPlayer, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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