RedM Natives

IS_PROJECTILE_IN_AREA

Determines whether there is a projectile within the specified coordinates.

Hash0x05B0061EFDFC8941
Runtime nameIsProjectileInArea
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5270A8FBC098C3F8

Signature

BOOL IS_PROJECTILE_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer);

Parameters

NameTypeDescription
x1float—
y1float—
z1float—
x2float—
y2float—
z2float—
ownedByPlayerBOOL—

Returns BOOL

Description

Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle.

ownedByPlayer = only projectiles fired by the player will be detected.

Usage

Lua
local retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer)

-- always works, by hash
local retval = Citizen.InvokeNative(0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsProjectileInArea(x1, y1, z1, x2, y2, z2, ownedByPlayer);

// by hash
const retval = Citizen.invokeNative('0x05B0061EFDFC8941', x1 + 0.0000001, y1 + 0.0000001, z1 + 0.0000001, x2 + 0.0000001, y2 + 0.0000001, z2 + 0.0000001, ownedByPlayer, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x05B0061EFDFC8941, x1, y1, z1, x2, y2, z2, ownedByPlayer);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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