RedM Natives

_CLEAR_WEATHER_VARIATION

Hash0x0E71C80FA4EC8147
Runtime nameClearWeatherVariation
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_WEATHER_VARIATION(const char* weatherType, BOOL p1);

Parameters

NameTypeDescription
weatherTypeconst char*—
p1BOOL—

Returns void

Usage

Lua
ClearWeatherVariation(weatherType, p1)

-- always works, by hash
Citizen.InvokeNative(0x0E71C80FA4EC8147, weatherType, p1)
JavaScript and C#
JavaScript
ClearWeatherVariation(weatherType, p1);

// by hash
Citizen.invokeNative('0x0E71C80FA4EC8147', weatherType, p1);
C#
Function.Call((Hash)0x0E71C80FA4EC8147, weatherType, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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