_SET_WEATHER_VARIATION
Hash
0x3373779BAF7CAF48Runtime name
SetWeatherVariationNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_WEATHER_VARIATION(const char* weatherType, const char* variation);Parameters
| Name | Type | Description |
|---|---|---|
weatherType | const char* | — |
variation | const char* | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/blob/master/weather/weather_variations.lua
Usage
SetWeatherVariation(weatherType, variation)
-- always works, by hash
Citizen.InvokeNative(0x3373779BAF7CAF48, weatherType, variation)JavaScript and C#
SetWeatherVariation(weatherType, variation);
// by hash
Citizen.invokeNative('0x3373779BAF7CAF48', weatherType, variation);Function.Call((Hash)0x3373779BAF7CAF48, weatherType, variation);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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