ACTION_MANAGER_ENABLE_ACTION
Appears to remove stealth kill action from memory (?)
Hash
0x7ACF124C12A2B045Runtime name
ActionManagerEnableActionNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xA6A12939F16D85BESignature
void ACTION_MANAGER_ENABLE_ACTION(Hash hash, BOOL enable);Parameters
| Name | Type | Description |
|---|---|---|
hash | Hash | — |
enable | BOOL | — |
Returns void
Description
Appears to remove stealth kill action from memory (?)
Usage
ActionManagerEnableAction(hash, enable)
-- always works, by hash
Citizen.InvokeNative(0x7ACF124C12A2B045, hash, enable)JavaScript and C#
ActionManagerEnableAction(hash, enable);
// by hash
Citizen.invokeNative('0x7ACF124C12A2B045', hash, enable);Function.Call((Hash)0x7ACF124C12A2B045, hash, enable);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`.
Sources
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