RedM Natives

ACTION_MANAGER_ENABLE_ACTION

Appears to remove stealth kill action from memory (?)

Hash0x7ACF124C12A2B045
Runtime nameActionManagerEnableAction
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA6A12939F16D85BE

Signature

void ACTION_MANAGER_ENABLE_ACTION(Hash hash, BOOL enable);

Parameters

NameTypeDescription
hashHash—
enableBOOL—

Returns void

Description

Appears to remove stealth kill action from memory (?)

Usage

Lua
ActionManagerEnableAction(hash, enable)

-- always works, by hash
Citizen.InvokeNative(0x7ACF124C12A2B045, hash, enable)
JavaScript and C#
JavaScript
ActionManagerEnableAction(hash, enable);

// by hash
Citizen.invokeNative('0x7ACF124C12A2B045', hash, enable);
C#
Function.Call((Hash)0x7ACF124C12A2B045, hash, enable);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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