SET_RAIN
Old name: _SET_RAIN_LEVEL
Hash
0x193DFC0526830FD6Runtime name
SetRainNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x643E26EA6E024D92Signature
void SET_RAIN(float intensity);Parameters
| Name | Type | Description |
|---|---|---|
intensity | float | — |
Returns void
Description
Old name: _SET_RAIN_LEVEL
Usage
SetRain(intensity)
-- always works, by hash
Citizen.InvokeNative(0x193DFC0526830FD6, intensity)JavaScript and C#
SetRain(intensity);
// by hash
Citizen.invokeNative('0x193DFC0526830FD6', intensity + 0.0000001);Function.Call((Hash)0x193DFC0526830FD6, intensity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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