RedM Natives

SET_RAIN

Old name: _SET_RAIN_LEVEL

Hash0x193DFC0526830FD6
Runtime nameSetRain
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x643E26EA6E024D92

Signature

void SET_RAIN(float intensity);

Parameters

NameTypeDescription
intensityfloat—

Returns void

Description

Old name: _SET_RAIN_LEVEL

Usage

Lua
SetRain(intensity)

-- always works, by hash
Citizen.InvokeNative(0x193DFC0526830FD6, intensity)
JavaScript and C#
JavaScript
SetRain(intensity);

// by hash
Citizen.invokeNative('0x193DFC0526830FD6', intensity + 0.0000001);
C#
Function.Call((Hash)0x193DFC0526830FD6, intensity);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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