RedM Natives

_DOES_STRING_EXIST_IN_STRING

Hash0x9382D5D43D2AA6FF
Runtime nameDoesStringExistInString
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_STRING_EXIST_IN_STRING(const char* string1, const char* string2);

Parameters

NameTypeDescription
string1const char*—
string2const char*—

Returns BOOL

Usage

Lua
local retval = DoesStringExistInString(string1, string2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9382D5D43D2AA6FF, string1, string2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesStringExistInString(string1, string2);

// by hash
const retval = Citizen.invokeNative('0x9382D5D43D2AA6FF', string1, string2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9382D5D43D2AA6FF, string1, string2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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