_DOES_STRING_EXIST_IN_STRING
Hash
0x9382D5D43D2AA6FFRuntime name
DoesStringExistInStringNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _DOES_STRING_EXIST_IN_STRING(const char* string1, const char* string2);Parameters
| Name | Type | Description |
|---|---|---|
string1 | const char* | — |
string2 | const char* | — |
Returns BOOL
Usage
local retval = DoesStringExistInString(string1, string2)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9382D5D43D2AA6FF, string1, string2, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesStringExistInString(string1, string2);
// by hash
const retval = Citizen.invokeNative('0x9382D5D43D2AA6FF', string1, string2, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x9382D5D43D2AA6FF, string1, string2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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