RedM Natives

_IS_MISSION_CREATOR_ACTIVE

Hash0xF236C84C6ADFCB2F
Runtime nameIsMissionCreatorActive
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_MISSION_CREATOR_ACTIVE();

Returns BOOL

Usage

Lua
local retval = IsMissionCreatorActive()

-- always works, by hash
local retval = Citizen.InvokeNative(0xF236C84C6ADFCB2F, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsMissionCreatorActive();

// by hash
const retval = Citizen.invokeNative('0xF236C84C6ADFCB2F', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF236C84C6ADFCB2F);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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