RedM Natives

_0xEB946B9E579729AD

Not implemented.

Hash0xEB946B9E579729AD
Runtime nameN_0xeb946b9e579729ad
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEB946B9E579729AD(Ped ped, Any p1);

Parameters

NameTypeDescription
pedPed—
p1Any—

Returns void

Description

Not implemented.

Usage

Lua
N_0xeb946b9e579729ad(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0xEB946B9E579729AD, ped, p1)
JavaScript and C#
JavaScript
N_0xeb946b9e579729ad(ped, p1);

// by hash
Citizen.invokeNative('0xEB946B9E579729AD', ped, p1);
C#
Function.Call((Hash)0xEB946B9E579729AD, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0xeb946b9e579729ad (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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