RedM Natives

_QUEUE_SAVEGAME_OPERATION

p0 must be < 2

Hash0x279B0696DA4657EB
Runtime nameQueueSavegameOperation
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _QUEUE_SAVEGAME_OPERATION(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Description

p0 must be < 2

Usage

Lua
local retval = QueueSavegameOperation(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x279B0696DA4657EB, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = QueueSavegameOperation(p0);

// by hash
const retval = Citizen.invokeNative('0x279B0696DA4657EB', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x279B0696DA4657EB, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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