RedM Natives

_CLEAR_WEATHER_TYPE_PERSIST_OVERTIME

Hash0xCE7690C0A0D1C36D
Runtime nameClearWeatherTypePersistOvertime
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_WEATHER_TYPE_PERSIST_OVERTIME(int milliseconds);

Parameters

NameTypeDescription
millisecondsint—

Returns void

Usage

Lua
ClearWeatherTypePersistOvertime(milliseconds)

-- always works, by hash
Citizen.InvokeNative(0xCE7690C0A0D1C36D, milliseconds)
JavaScript and C#
JavaScript
ClearWeatherTypePersistOvertime(milliseconds);

// by hash
Citizen.invokeNative('0xCE7690C0A0D1C36D', milliseconds);
C#
Function.Call((Hash)0xCE7690C0A0D1C36D, milliseconds);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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