RedM Natives

SAVE_END_USER_BENCHMARK

Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics.

Hash0xF4743E2ECC02B3DA
Runtime nameSaveEndUserBenchmark
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x37DEB0AA183FB6D8

Signature

void SAVE_END_USER_BENCHMARK();

Returns void

Description

Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics.

Old name: _SAVE_BENCHMARK_RECORDING

Usage

Lua
SaveEndUserBenchmark()

-- always works, by hash
Citizen.InvokeNative(0xF4743E2ECC02B3DA)
JavaScript and C#
JavaScript
SaveEndUserBenchmark();

// by hash
Citizen.invokeNative('0xF4743E2ECC02B3DA');
C#
Function.Call((Hash)0xF4743E2ECC02B3DA);

See also

Sources

alloc8or RDR3 NativeDB

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