SAVE_END_USER_BENCHMARK
Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics.
Hash
0xF4743E2ECC02B3DARuntime name
SaveEndUserBenchmarkNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x37DEB0AA183FB6D8Signature
void SAVE_END_USER_BENCHMARK();Returns void
Description
Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\Red Dead Redemption 2\Benchmarks and submits some metrics.
Old name: _SAVE_BENCHMARK_RECORDING
Usage
SaveEndUserBenchmark()
-- always works, by hash
Citizen.InvokeNative(0xF4743E2ECC02B3DA)JavaScript and C#
SaveEndUserBenchmark();
// by hash
Citizen.invokeNative('0xF4743E2ECC02B3DA');Function.Call((Hash)0xF4743E2ECC02B3DA);See also
START_END_USER_BENCHMARKBegins with START_*. Next character in the name is either D or E.STOP_END_USER_BENCHMARKBegins with STOP_*. Next character in the name is either D or E.RESET_END_USER_BENCHMARKBegins with RESET_*. Next character in the name is either D or E.
Sources
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