RedM Natives

WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE

Only used in smuggler2 script Also see weather.xml (OceanWaveMaxAmplitude)

Hash0xF06C5B66DE20B2B8
Runtime nameWaterOverrideSetOceanwavemaxamplitude
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB3E6360DDE733E82

Signature

void WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(float maxAmplitude);

Parameters

NameTypeDescription
maxAmplitudefloat—

Returns void

Description

Only used in smuggler2 script
Also see weather.xml (OceanWaveMaxAmplitude)

Usage

Lua
WaterOverrideSetOceanwavemaxamplitude(maxAmplitude)

-- always works, by hash
Citizen.InvokeNative(0xF06C5B66DE20B2B8, maxAmplitude)
JavaScript and C#
JavaScript
WaterOverrideSetOceanwavemaxamplitude(maxAmplitude);

// by hash
Citizen.invokeNative('0xF06C5B66DE20B2B8', maxAmplitude + 0.0000001);
C#
Function.Call((Hash)0xF06C5B66DE20B2B8, maxAmplitude);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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