RedM Natives

_0xB1F6665AA54DCD5C

Hash0xB1F6665AA54DCD5C
Runtime nameN_0xb1f6665aa54dcd5c
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xB1F6665AA54DCD5C(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = N_0xb1f6665aa54dcd5c(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB1F6665AA54DCD5C, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xb1f6665aa54dcd5c(p0);

// by hash
const retval = Citizen.invokeNative('0xB1F6665AA54DCD5C', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB1F6665AA54DCD5C, p0);
  • This native has no known name, so the runtime exposes it only as N_0xb1f6665aa54dcd5c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.