RedM Natives

_GET_VOLUME_FROM_INDEXED_ITEM

Hash0xF18AF483DF70BBDE
Runtime nameGetVolumeFromIndexedItem
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Volume _GET_VOLUME_FROM_INDEXED_ITEM(ScrHandle item);

Parameters

NameTypeDescription
itemScrHandle—

Returns Volume

Usage

Lua
local retval = GetVolumeFromIndexedItem(item)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF18AF483DF70BBDE, item, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetVolumeFromIndexedItem(item);

// by hash
const retval = Citizen.invokeNative('0xF18AF483DF70BBDE', item, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF18AF483DF70BBDE, item);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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