RedM Natives

IS_PROJECTILE_TYPE_WITHIN_DISTANCE

Hash0xF51C9BAAD9ED64C4
Runtime nameIsProjectileTypeWithinDistance
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x34318593248C8FB2

Signature

BOOL IS_PROJECTILE_TYPE_WITHIN_DISTANCE(float p0, float p1, float p2, Any p3, float p4, BOOL p5);

Parameters

NameTypeDescription
p0float—
p1float—
p2float—
p3Any—
p4float—
p5BOOL—

Returns BOOL

Usage

Lua
local retval = IsProjectileTypeWithinDistance(p0, p1, p2, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF51C9BAAD9ED64C4, p0, p1, p2, p3, p4, p5, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsProjectileTypeWithinDistance(p0, p1, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0xF51C9BAAD9ED64C4', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001, p3, p4 + 0.0000001, p5, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF51C9BAAD9ED64C4, p0, p1, p2, p3, p4, p5);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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