RedM Natives

_DISABLE_LOOTING_COMPOSITE_PICKABLE_THIS_FRAME

Disables composite pick prompt.

Hash0x082C043C7AFC3747
Runtime nameDisableLootingCompositePickableThisFrame
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Also known as_DISABLE_COMPOSITE_PICK_PROMPT_THIS_FRAME

Signature

void _DISABLE_LOOTING_COMPOSITE_PICKABLE_THIS_FRAME(int compositeId, BOOL disable);

Parameters

NameTypeDescription
compositeIdint—
disableBOOL—

Returns void

Description

Disables composite pick prompt.

Usage

Lua
DisableLootingCompositePickableThisFrame(compositeId, disable)

-- always works, by hash
Citizen.InvokeNative(0x082C043C7AFC3747, compositeId, disable)
JavaScript and C#
JavaScript
DisableLootingCompositePickableThisFrame(compositeId, disable);

// by hash
Citizen.invokeNative('0x082C043C7AFC3747', compositeId, disable);
C#
Function.Call((Hash)0x082C043C7AFC3747, compositeId, disable);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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