RedM Natives

ATAN2

Hash0x965B220A066E3F07
Runtime nameAtan2
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x8927CBF9D22261A4

Signature

float ATAN2(float p0, float p1);

Parameters

NameTypeDescription
p0float—
p1float—

Returns float

Usage

Lua
local retval = Atan2(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x965B220A066E3F07, p0, p1, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = Atan2(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x965B220A066E3F07', p0 + 0.0000001, p1 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x965B220A066E3F07, p0, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.