RedM Natives

_0x1096603B519C905F

_SET_MISSION_NAME_*(FOR_ACTIVITY?/MINIGAME?)

Hash0x1096603B519C905F
Runtime nameN_0x1096603b519c905f
NamespaceMISC
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1096603B519C905F(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns void

Description

_SET_MISSION_NAME_*(FOR_ACTIVITY?/MINIGAME?)

Usage

Lua
N_0x1096603b519c905f(name)

-- always works, by hash
Citizen.InvokeNative(0x1096603B519C905F, name)
JavaScript and C#
JavaScript
N_0x1096603b519c905f(name);

// by hash
Citizen.invokeNative('0x1096603B519C905F', name);
C#
Function.Call((Hash)0x1096603B519C905F, name);
  • This native has no known name, so the runtime exposes it only as N_0x1096603b519c905f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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