_CREATE_INCIDENT_WITH_ENTITIES
The entities must be added to itemSet.
Hash
0xAB3D3F45436DB1D8Runtime name
CreateIncidentWithEntitiesNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _CREATE_INCIDENT_WITH_ENTITIES(int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID);Parameters
| Name | Type | Description |
|---|---|---|
dispatchService | int | — |
x | float | — |
y | float | — |
z | float | — |
itemSet | ItemSet | — |
radius | float | — |
outIncidentID | int* | — |
Returns BOOL
Description
dispatchService: see ENABLE_DISPATCH_SERVICE
The entities must be added to itemSet.
Usage
local retval, outIncidentID = CreateIncidentWithEntities(dispatchService, x, y, z, itemSet, radius, outIncidentID)
-- always works, by hash
local retval, outIncidentID = Citizen.InvokeNative(0xAB3D3F45436DB1D8, dispatchService, x, y, z, itemSet, radius, Citizen.PointerValueIntInitialized(outIncidentID), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outIncidentID] = CreateIncidentWithEntities(dispatchService, x, y, z, itemSet, radius, outIncidentID);
// by hash
const [retval, outIncidentID] = Citizen.invokeNative('0xAB3D3F45436DB1D8', dispatchService, x + 0.0000001, y + 0.0000001, z + 0.0000001, itemSet, radius + 0.0000001, Citizen.pointerValueIntInitialized(outIncidentID), Citizen.returnResultAnyway());var outIncidentID = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xAB3D3F45436DB1D8, dispatchService, x, y, z, itemSet, radius, outIncidentID);
// outIncidentID.GetResult<int>()- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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