RedM Natives

_CREATE_INCIDENT_WITH_ENTITIES

The entities must be added to itemSet.

Hash0xAB3D3F45436DB1D8
Runtime nameCreateIncidentWithEntities
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _CREATE_INCIDENT_WITH_ENTITIES(int dispatchService, float x, float y, float z, ItemSet itemSet, float radius, int* outIncidentID);

Parameters

NameTypeDescription
dispatchServiceint—
xfloat—
yfloat—
zfloat—
itemSetItemSet—
radiusfloat—
outIncidentIDint*—

Returns BOOL

Description

dispatchService: see ENABLE_DISPATCH_SERVICE

The entities must be added to itemSet.

Usage

Lua
local retval, outIncidentID = CreateIncidentWithEntities(dispatchService, x, y, z, itemSet, radius, outIncidentID)

-- always works, by hash
local retval, outIncidentID = Citizen.InvokeNative(0xAB3D3F45436DB1D8, dispatchService, x, y, z, itemSet, radius, Citizen.PointerValueIntInitialized(outIncidentID), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outIncidentID] = CreateIncidentWithEntities(dispatchService, x, y, z, itemSet, radius, outIncidentID);

// by hash
const [retval, outIncidentID] = Citizen.invokeNative('0xAB3D3F45436DB1D8', dispatchService, x + 0.0000001, y + 0.0000001, z + 0.0000001, itemSet, radius + 0.0000001, Citizen.pointerValueIntInitialized(outIncidentID), Citizen.returnResultAnyway());
C#
var outIncidentID = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xAB3D3F45436DB1D8, dispatchService, x, y, z, itemSet, radius, outIncidentID);
// outIncidentID.GetResult<int>()
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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