RedM Natives

SET_DISPATCH_IDEAL_SPAWN_DISTANCE

Hash0xEAB6823B82FBD283
Runtime nameSetDispatchIdealSpawnDistance
NamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x6FE601A64180D423

Signature

void SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float fIdealSpawnDistance);

Parameters

NameTypeDescription
fIdealSpawnDistancefloat—

Returns void

Usage

Lua
SetDispatchIdealSpawnDistance(fIdealSpawnDistance)

-- always works, by hash
Citizen.InvokeNative(0xEAB6823B82FBD283, fIdealSpawnDistance)
JavaScript and C#
JavaScript
SetDispatchIdealSpawnDistance(fIdealSpawnDistance);

// by hash
Citizen.invokeNative('0xEAB6823B82FBD283', fIdealSpawnDistance + 0.0000001);
C#
Function.Call((Hash)0xEAB6823B82FBD283, fIdealSpawnDistance);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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