SET_DISPATCH_IDEAL_SPAWN_DISTANCE
Hash
0xEAB6823B82FBD283Runtime name
SetDispatchIdealSpawnDistanceNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x6FE601A64180D423Signature
void SET_DISPATCH_IDEAL_SPAWN_DISTANCE(float fIdealSpawnDistance);Parameters
| Name | Type | Description |
|---|---|---|
fIdealSpawnDistance | float | — |
Returns void
Usage
SetDispatchIdealSpawnDistance(fIdealSpawnDistance)
-- always works, by hash
Citizen.InvokeNative(0xEAB6823B82FBD283, fIdealSpawnDistance)JavaScript and C#
SetDispatchIdealSpawnDistance(fIdealSpawnDistance);
// by hash
Citizen.invokeNative('0xEAB6823B82FBD283', fIdealSpawnDistance + 0.0000001);Function.Call((Hash)0xEAB6823B82FBD283, fIdealSpawnDistance);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
Sources
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