_GAME_FRAMEWORK_MANAGER_GET_MODE
Hash
0xFAED234C7F53ABEBRuntime name
GameFrameworkManagerGetModeNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Hash _GAME_FRAMEWORK_MANAGER_GET_MODE();Returns Hash
Usage
local retval = GameFrameworkManagerGetMode()
-- always works, by hash
local retval = Citizen.InvokeNative(0xFAED234C7F53ABEB, Citizen.ResultAsInteger())JavaScript and C#
const retval = GameFrameworkManagerGetMode();
// by hash
const retval = Citizen.invokeNative('0xFAED234C7F53ABEB', Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xFAED234C7F53ABEB);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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