RedM Natives

_IS_PLAYER_OWNING_STANDALONE_SP

Hash0x36040772DF5E59A0
Runtime nameIsPlayerOwningStandaloneSp
NamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1355

Signature

BOOL _IS_PLAYER_OWNING_STANDALONE_SP();

Returns BOOL

Usage

Lua
local retval = IsPlayerOwningStandaloneSp()

-- always works, by hash
local retval = Citizen.InvokeNative(0x36040772DF5E59A0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPlayerOwningStandaloneSp();

// by hash
const retval = Citizen.invokeNative('0x36040772DF5E59A0', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x36040772DF5E59A0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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