_IS_PLAYER_OWNING_STANDALONE_SP
Hash
0x36040772DF5E59A0Runtime name
IsPlayerOwningStandaloneSpNamespaceMISC
SideClient
NameCommunity guess
Docs
Since build1355
Signature
BOOL _IS_PLAYER_OWNING_STANDALONE_SP();Returns BOOL
Usage
local retval = IsPlayerOwningStandaloneSp()
-- always works, by hash
local retval = Citizen.InvokeNative(0x36040772DF5E59A0, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsPlayerOwningStandaloneSp();
// by hash
const retval = Citizen.invokeNative('0x36040772DF5E59A0', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x36040772DF5E59A0);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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