FORCE_LIGHTNING_FLASH
creates single lightning+thunder at random position
Hash
0x369DB5B2510FA080Runtime name
ForceLightningFlashNamespaceMISC
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xF6062E089251C898Signature
void FORCE_LIGHTNING_FLASH();Returns void
Description
creates single lightning+thunder at random position
Usage
ForceLightningFlash()
-- always works, by hash
Citizen.InvokeNative(0x369DB5B2510FA080)JavaScript and C#
ForceLightningFlash();
// by hash
Citizen.invokeNative('0x369DB5B2510FA080');Function.Call((Hash)0x369DB5B2510FA080);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.