RedM Natives

_0xEBA51A294C73292E

Hash0xEBA51A294C73292E
Runtime nameN_0xeba51a294c73292e
NamespaceAICOVERPOINT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEBA51A294C73292E(Any* args);

Parameters

NameTypeDescription
argsAny*—

Returns void

Usage

Lua
local args = N_0xeba51a294c73292e(args)

-- always works, by hash
local args = Citizen.InvokeNative(0xEBA51A294C73292E, Citizen.PointerValueIntInitialized(args))
JavaScript and C#
JavaScript
const args = N_0xeba51a294c73292e(args);

// by hash
const args = Citizen.invokeNative('0xEBA51A294C73292E', Citizen.pointerValueIntInitialized(args));
C#
var args = new OutputArgument();
Function.Call((Hash)0xEBA51A294C73292E, args);
// args.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0xeba51a294c73292e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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