_ACTIVATE_COVER_LAYER
activates a cover layer, these seem to be for specifc scenes in SP for example where a table is flipped using "grand_korr_poker_table_flipped" see more in levels\rdr3\coverlayers.rpf
Hash
0x64340DC208D671D5Runtime name
ActivateCoverLayerNamespaceAICOVERPOINT
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ACTIVATE_COVER_LAYER(const char* coverLayer);Parameters
| Name | Type | Description |
|---|---|---|
coverLayer | const char* | — |
Returns void
Description
coverLayer: see levels_0/levels/rdr3/coverlayers
activates a cover layer, these seem to be for specifc scenes in SP for example where a table is flipped using "grand_korr_poker_table_flipped" see more in levels\rdr3\coverlayers.rpf
Usage
ActivateCoverLayer(coverLayer)
-- always works, by hash
Citizen.InvokeNative(0x64340DC208D671D5, coverLayer)JavaScript and C#
ActivateCoverLayer(coverLayer);
// by hash
Citizen.invokeNative('0x64340DC208D671D5', coverLayer);Function.Call((Hash)0x64340DC208D671D5, coverLayer);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_DEACTIVATE_COVER_LAYERdeactivates a cover layer activated with 0x64340DC208D671D5 coverLayer: see levels_0/levels/rdr3/coverlayers
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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