RedM Natives

_ACTIVATE_COVER_LAYER

activates a cover layer, these seem to be for specifc scenes in SP for example where a table is flipped using "grand_korr_poker_table_flipped" see more in levels\rdr3\coverlayers.rpf

Hash0x64340DC208D671D5
Runtime nameActivateCoverLayer
NamespaceAICOVERPOINT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ACTIVATE_COVER_LAYER(const char* coverLayer);

Parameters

NameTypeDescription
coverLayerconst char*—

Returns void

Description

alloc8or RDR3 NativeDB

coverLayer: see levels_0/levels/rdr3/coverlayers

VORPCORE RDR3natives

activates a cover layer, these seem to be for specifc scenes in SP for example where a table is flipped using "grand_korr_poker_table_flipped" see more in levels\rdr3\coverlayers.rpf

Usage

Lua
ActivateCoverLayer(coverLayer)

-- always works, by hash
Citizen.InvokeNative(0x64340DC208D671D5, coverLayer)
JavaScript and C#
JavaScript
ActivateCoverLayer(coverLayer);

// by hash
Citizen.invokeNative('0x64340DC208D671D5', coverLayer);
C#
Function.Call((Hash)0x64340DC208D671D5, coverLayer);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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