RedM Natives

_ARE_LOAD_COVER_ANIMS_LOADED

Hash0x8CBE916CFC64AD5C
Runtime nameAreLoadCoverAnimsLoaded
NamespaceAICOVERPOINT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ARE_LOAD_COVER_ANIMS_LOADED(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Usage

Lua
local retval = AreLoadCoverAnimsLoaded(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8CBE916CFC64AD5C, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = AreLoadCoverAnimsLoaded(ped);

// by hash
const retval = Citizen.invokeNative('0x8CBE916CFC64AD5C', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8CBE916CFC64AD5C, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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