RedM Natives

_STOP_RUNNING_COVER_ANIMS

Stops running cover anims and releases them _STOP_RENDERING_* - _STOP_SCRIPTED*

Hash0x1A7A802B2301EDC0
Runtime nameStopRunningCoverAnims
NamespaceAICOVERPOINT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _STOP_RUNNING_COVER_ANIMS(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

Stops running cover anims and releases them
_STOP_RENDERING_* - _STOP_SCRIPTED*

Usage

Lua
StopRunningCoverAnims(ped)

-- always works, by hash
Citizen.InvokeNative(0x1A7A802B2301EDC0, ped)
JavaScript and C#
JavaScript
StopRunningCoverAnims(ped);

// by hash
Citizen.invokeNative('0x1A7A802B2301EDC0', ped);
C#
Function.Call((Hash)0x1A7A802B2301EDC0, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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