IS_ENTITY_PLAYING_ANIM_SCENE
Hash
0x3AB6C7B0BB0DF4B1Runtime name
IsEntityPlayingAnimSceneNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
BOOL IS_ENTITY_PLAYING_ANIM_SCENE(Entity entity, AnimScene animScene);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
animScene | AnimScene | — |
Returns BOOL
Usage
local retval = IsEntityPlayingAnimScene(entity, animScene)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3AB6C7B0BB0DF4B1, entity, animScene, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = IsEntityPlayingAnimScene(entity, animScene);
// by hash
const retval = Citizen.invokeNative('0x3AB6C7B0BB0DF4B1', entity, animScene, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x3AB6C7B0BB0DF4B1, entity, animScene);Sources
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