RedM Natives

IS_ENTITY_PLAYING_ANIM_SCENE

Hash0x3AB6C7B0BB0DF4B1
Runtime nameIsEntityPlayingAnimScene
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL IS_ENTITY_PLAYING_ANIM_SCENE(Entity entity, AnimScene animScene);

Parameters

NameTypeDescription
entityEntity—
animSceneAnimScene—

Returns BOOL

Usage

Lua
local retval = IsEntityPlayingAnimScene(entity, animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3AB6C7B0BB0DF4B1, entity, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityPlayingAnimScene(entity, animScene);

// by hash
const retval = Citizen.invokeNative('0x3AB6C7B0BB0DF4B1', entity, animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3AB6C7B0BB0DF4B1, entity, animScene);

Sources

alloc8or RDR3 NativeDB

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