RedM Natives

ATTACH_ANIM_SCENE_TO_ENTITY

Hash0xDC418495DBA327A1
Runtime nameAttachAnimSceneToEntity
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void ATTACH_ANIM_SCENE_TO_ENTITY(AnimScene animScene, Entity entity, int p2);

Parameters

NameTypeDescription
animSceneAnimScene—
entityEntity—
p2int—

Returns void

Usage

Lua
AttachAnimSceneToEntity(animScene, entity, p2)

-- always works, by hash
Citizen.InvokeNative(0xDC418495DBA327A1, animScene, entity, p2)
JavaScript and C#
JavaScript
AttachAnimSceneToEntity(animScene, entity, p2);

// by hash
Citizen.invokeNative('0xDC418495DBA327A1', animScene, entity, p2);
C#
Function.Call((Hash)0xDC418495DBA327A1, animScene, entity, p2);

Sources

alloc8or RDR3 NativeDB

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