RedM Natives

SET_ANIM_SCENE_FLOAT

Hash0x6BC5104E68CBEFE8
Runtime nameSetAnimSceneFloat
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_SCENE_FLOAT(AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4);

Parameters

NameTypeDescription
animSceneAnimScene—
nameconst char*—
valuefloat—
p3BOOL—
p4BOOL—

Returns void

Usage

Lua
SetAnimSceneFloat(animScene, name, value, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x6BC5104E68CBEFE8, animScene, name, value, p3, p4)
JavaScript and C#
JavaScript
SetAnimSceneFloat(animScene, name, value, p3, p4);

// by hash
Citizen.invokeNative('0x6BC5104E68CBEFE8', animScene, name, value + 0.0000001, p3, p4);
C#
Function.Call((Hash)0x6BC5104E68CBEFE8, animScene, name, value, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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