SET_ANIM_SCENE_FLOAT
Hash
0x6BC5104E68CBEFE8Runtime name
SetAnimSceneFloatNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
void SET_ANIM_SCENE_FLOAT(AnimScene animScene, const char* name, float value, BOOL p3, BOOL p4);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
name | const char* | — |
value | float | — |
p3 | BOOL | — |
p4 | BOOL | — |
Returns void
Usage
SetAnimSceneFloat(animScene, name, value, p3, p4)
-- always works, by hash
Citizen.InvokeNative(0x6BC5104E68CBEFE8, animScene, name, value, p3, p4)JavaScript and C#
SetAnimSceneFloat(animScene, name, value, p3, p4);
// by hash
Citizen.invokeNative('0x6BC5104E68CBEFE8', animScene, name, value + 0.0000001, p3, p4);Function.Call((Hash)0x6BC5104E68CBEFE8, animScene, name, value, p3, p4);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.