RedM Natives

GET_ANIM_SCENE_FLOAT

Hash0xCC24CB07F60B496E
Runtime nameGetAnimSceneFloat
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

float GET_ANIM_SCENE_FLOAT(AnimScene animScene, const char* name);

Parameters

NameTypeDescription
animSceneAnimScene—
nameconst char*—

Returns float

Usage

Lua
local retval = GetAnimSceneFloat(animScene, name)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCC24CB07F60B496E, animScene, name, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetAnimSceneFloat(animScene, name);

// by hash
const retval = Citizen.invokeNative('0xCC24CB07F60B496E', animScene, name, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0xCC24CB07F60B496E, animScene, name);

See also

Sources

alloc8or RDR3 NativeDB

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