GET_ANIM_SCENE_FLOAT
Hash
0xCC24CB07F60B496ERuntime name
GetAnimSceneFloatNamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207
Signature
float GET_ANIM_SCENE_FLOAT(AnimScene animScene, const char* name);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
name | const char* | — |
Returns float
Usage
local retval = GetAnimSceneFloat(animScene, name)
-- always works, by hash
local retval = Citizen.InvokeNative(0xCC24CB07F60B496E, animScene, name, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetAnimSceneFloat(animScene, name);
// by hash
const retval = Citizen.invokeNative('0xCC24CB07F60B496E', animScene, name, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0xCC24CB07F60B496E, animScene, name);See also
Sources
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