RedM Natives

REQUEST_ANIM_SCENE_PLAY_LIST

Hash0xDF7B5144E25CD3FE
Runtime nameRequestAnimScenePlayList
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL REQUEST_ANIM_SCENE_PLAY_LIST(AnimScene animScene, const char* playlistName);

Parameters

NameTypeDescription
animSceneAnimScene—
playlistNameconst char*—

Returns BOOL

Usage

Lua
local retval = RequestAnimScenePlayList(animScene, playlistName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDF7B5144E25CD3FE, animScene, playlistName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RequestAnimScenePlayList(animScene, playlistName);

// by hash
const retval = Citizen.invokeNative('0xDF7B5144E25CD3FE', animScene, playlistName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDF7B5144E25CD3FE, animScene, playlistName);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.