_RELEASE_ANIM_SCENE_PLAY_LIST
Hash
0xAE6ADA8FE7E84ACCRuntime name
ReleaseAnimScenePlayListNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _RELEASE_ANIM_SCENE_PLAY_LIST(AnimScene animScene, const char* playlistName);Parameters
| Name | Type | Description |
|---|---|---|
animScene | AnimScene | — |
playlistName | const char* | — |
Returns BOOL
Usage
local retval = ReleaseAnimScenePlayList(animScene, playlistName)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAE6ADA8FE7E84ACC, animScene, playlistName, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = ReleaseAnimScenePlayList(animScene, playlistName);
// by hash
const retval = Citizen.invokeNative('0xAE6ADA8FE7E84ACC', animScene, playlistName, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xAE6ADA8FE7E84ACC, animScene, playlistName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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