RedM Natives

_RELEASE_ANIM_SCENE_PLAY_LIST

Hash0xAE6ADA8FE7E84ACC
Runtime nameReleaseAnimScenePlayList
NamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _RELEASE_ANIM_SCENE_PLAY_LIST(AnimScene animScene, const char* playlistName);

Parameters

NameTypeDescription
animSceneAnimScene—
playlistNameconst char*—

Returns BOOL

Usage

Lua
local retval = ReleaseAnimScenePlayList(animScene, playlistName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAE6ADA8FE7E84ACC, animScene, playlistName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = ReleaseAnimScenePlayList(animScene, playlistName);

// by hash
const retval = Citizen.invokeNative('0xAE6ADA8FE7E84ACC', animScene, playlistName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xAE6ADA8FE7E84ACC, animScene, playlistName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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