RedM Natives

SET_ANIM_SCENE_PLAY_LIST

Hash0x15598CFB25F3DC7E
Runtime nameSetAnimScenePlayList
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_ANIM_SCENE_PLAY_LIST(AnimScene animScene, const char* playlistName, BOOL p2);

Parameters

NameTypeDescription
animSceneAnimScene—
playlistNameconst char*—
p2BOOL—

Returns void

Usage

Lua
SetAnimScenePlayList(animScene, playlistName, p2)

-- always works, by hash
Citizen.InvokeNative(0x15598CFB25F3DC7E, animScene, playlistName, p2)
JavaScript and C#
JavaScript
SetAnimScenePlayList(animScene, playlistName, p2);

// by hash
Citizen.invokeNative('0x15598CFB25F3DC7E', animScene, playlistName, p2);
C#
Function.Call((Hash)0x15598CFB25F3DC7E, animScene, playlistName, p2);

See also

Sources

alloc8or RDR3 NativeDB

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