_CREATE_ANIM_SCENE
Hash
0x1FCA98E33C1437B3Runtime name
CreateAnimSceneNamespaceANIMSCENE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
AnimScene _CREATE_ANIM_SCENE(const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4);Parameters
| Name | Type | Description |
|---|---|---|
animDict | const char* | — |
flags | int | — |
playbackListName | const char* | — |
p3 | BOOL | — |
p4 | BOOL | — |
Returns AnimScene
Description
flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eAnimSceneFlag
Usage
local retval = CreateAnimScene(animDict, flags, playbackListName, p3, p4)
-- always works, by hash
local retval = Citizen.InvokeNative(0x1FCA98E33C1437B3, animDict, flags, playbackListName, p3, p4, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreateAnimScene(animDict, flags, playbackListName, p3, p4);
// by hash
const retval = Citizen.invokeNative('0x1FCA98E33C1437B3', animDict, flags, playbackListName, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x1FCA98E33C1437B3, animDict, flags, playbackListName, p3, p4);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eAnimSceneFlag 17 values
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.