RedM Natives

DETACH_ANIM_SCENE

Hash0x6843A1AA3A336DFF
Runtime nameDetachAnimScene
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void DETACH_ANIM_SCENE(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns void

Usage

Lua
DetachAnimScene(animScene)

-- always works, by hash
Citizen.InvokeNative(0x6843A1AA3A336DFF, animScene)
JavaScript and C#
JavaScript
DetachAnimScene(animScene);

// by hash
Citizen.invokeNative('0x6843A1AA3A336DFF', animScene);
C#
Function.Call((Hash)0x6843A1AA3A336DFF, animScene);

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.