RedM Natives

RESET_ANIM_SCENE

Hash0x8FDF221F13537936
Runtime nameResetAnimScene
NamespaceANIMSCENE
SideClient
NameOfficial
Docs
Since build1207

Signature

void RESET_ANIM_SCENE(AnimScene animScene, const char* playbackListName);

Parameters

NameTypeDescription
animSceneAnimScene—
playbackListNameconst char*—

Returns void

Usage

Lua
ResetAnimScene(animScene, playbackListName)

-- always works, by hash
Citizen.InvokeNative(0x8FDF221F13537936, animScene, playbackListName)
JavaScript and C#
JavaScript
ResetAnimScene(animScene, playbackListName);

// by hash
Citizen.invokeNative('0x8FDF221F13537936', animScene, playbackListName);
C#
Function.Call((Hash)0x8FDF221F13537936, animScene, playbackListName);

See also

Sources

alloc8or RDR3 NativeDB

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